盖伟
副研究员
所属院部: 软件学院
访问次数:
基本信息
  • 教师拼音名称:
    gaiwei
  • 入职时间:
    2020-10-06
  • 所在单位:
    软件学院
  • 学历:
    研究生(博士)毕业
  • 性别:
  • 学位:
    博士生
  • 在职信息:
    在职
  • 毕业院校:
    山东大学
  • 硕士生导师
曾获荣誉:

2019-04-15    2018年度ACM中国济南分会优博奖;
教师简介

   盖伟,博士,副研究员,山东大学软件学院。主要研究领域为人机交互、虚拟现实。近5年承担国家自然科学基金1项,作为骨干参与国家科技支撑计划、国家重点研发计划项目及国家自然科学基金项目多项。相关成果发表在人机交互顶级学术会议“CHI”、“WWW”等CCF A类会议上发表长文4篇,其他国际期刊和学术会议上发表论文二十余篇。授权中国发明专利11项,授权美国发明专利2项,参与编写虚拟现实与人机交互领域著作两部。获ACM优秀论文奖(济南分会)1项。

教育经历
  • 2005-9 — 2009-6
    德州学院
    计算机科学与技术
    工学学士
  • 2009-9 — 2012-6
    济南大学
    计算机应用技术
    研究生
  • 2012-9 — 2017-12
    山东大学
    计算机科学与技术
    研究生
工作经历
  • 2020-10-至今
    山东大学
  • 2018-03 — 2020-10
    山东大学
科研成果
论文

1.  鲍西雨. Voronoi-based splinegon decomposition and shortest-path tree computation.  Computer aided geometric design,  2024. 

2.  王雯菲. Personalized Recommendation of User Interfaces Based on Foot Interaction.  2023. 

3.  栾洪秋. Multi-sensory Consistency Experience: A 6-DOF Simulation System Based on Video Automatically Generated Motion Effects.  2023. 

4.  荆睿. The Role of the Field Dependence-Independence Construct on the Curvature Gain of Redirected Walking Technology in Virtual Reality.  2023. 

5.  王露潼. Effective motion self-learning genre using 360 virtual reality content on mobile device: a study based on taichi training platform.  IEEE Journal of Biomedical and Health Informatics,  2024. 

6.  王露潼. Focus on the Motion: Designing Adaptive Subtitles for Online Fitness Videos to Support Ubiquitous Exercises.  2023. 

7.  王宇. MGP: a monitoring-based VR interactive mode to support guided practice.  Visual Computer,  2023. 

8.  鲍西雨. A toolkit for automatically generating and modifying VR hierarchy tile menus.  COMPUTER ANIMATION AND VIRTUAL WORLDS,  2023. 

9.  . MGP: a monitoring-based VR interactive mode to support guided practice.  The Visual Computer,  39,  3387-3401, 2023. 

10.  臧晨宇. Supporting foot interaction of reaction time training system.  COMPUTER ANIMATION AND VIRTUAL WORLDS,  2023. 

11.  盖伟. Multiple Human Tracking Using Deep Learning with Shadow Clues.  2023. 

12.  刘浩. Personalized User Interface Elements Recommendation System.  2022. 

13.  刘浩. Personalized User Interface Elements Recommendation System.  2022. 

14.  刘娟. Evaluating the role of mixed reality in cognitive training of children with ASD: Evidence from a mixed reality aquarium.  INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES,  162,  2022. 

15.  杨承磊. Evaluating the role of mixed reality in cognitive training of children with ASD: Evidence from a mixed reality aquarium.  International Journal of Human - Computer Studies,  2022. 

16.  刘娟. Designing and deploying a mixed-reality aquarium for cognitive training of young children with autism spectrum disorder.  SCIENCE CHINA-Information Sciences,  64,  2021. 

17.  Juan Liu , Yulong Bian , Yanran Yuan , Yuting Xi , Wenxiu Geng , Xinpei Jin , Wei Gai , Xiangmin Fan , Feng Tian , Xiangxu Meng  and Chenglei Yang. Designing and deploying a mixed-reality aquarium for cognitive training of young children with autism spectrum disorder.  SCIENCE CHINA Information Sciences,  2020. 

18.  Huan Xing , Chenglei Yang , Xiyu Bao , Sheng Li , Wei Gai , Meng Qi , Juan Liu , Yuliang Shi , Gerard de Melo , Fan Zhang  and Xingxu Meng. MR Environments Constructed for a Large Indoor Physical Space.  Computer Graphics International Conference,  2020. 

19.  Yeqing Chen , Yulong Bian , Wei Gai  and Chenglei Yang. Adaptive Blowing Interaction Method Based on a Siamese Network.  IEEE Access,  8,  115486, 2020. 

20.  Yingjie Song , Chenglei Yang , Wei Gai , Yulong Bian  and Juan Liu. A new storytelling genre: combining handicraft elements and storytelling via mixed reality technology.  Visual Computer,  36,  2079, 2020. 

21.  盖伟. A New Navigation Method for VR-based Telerobotic System via Supervisor's Real Walking in a Limited Physical Space.  2020. 

22.  盖伟. Catch the Shadow: Person Tracking Under Occlusion with a Single RGB-D Camera.  2019. 

23.  Yulong Bian , Chenglei Yang , Chao Zhou , Juan Liu , Wei Gai , Xiangxu Meng , Feng Tian  and Chia Shen. Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.  CHI Conference on Human Factors in Computing Systems (CCF A会议),  2018. 

24.  Dongdong Guan , Chenglei Yang , Weisi Sun , Yuan Wei , Wei Gai , Yulong Bian , Juan Liu , Qianhui Sun , Siwei Zhao  and Xiangxu Meng. Two Kinds of Novel Multi-user Immersive Display Systems.  CHI Conference on Human Factors in Computing Systems (CCF A 会议),  2018. 

25.  Wei Gai , Chenglei Yang , Yulong Bian , Chia Shen , Xiangxu Meng , Lu Wang , Juan Liu , Mingda Dong , Chengjie Niu  and Cheng Lin. Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre.  CHI Conference on Human Factors in Computing Systems(CCF A 会议),  2017. 

26.  Qianhui Sun , Wei Gai , Yingjie Song , Yeqing Chen , Xinpei Jin , Zheng Zeng , Juan Liu , Chenglei Yang  and Xiangxu Meng. HoloLens-Based Visualization Teaching System for Algorithms of Computer Animation.  IEEE International Conference on Computer Science and Educational Informatization (IEEE CSEI),  2019. 

27.  Wei Gai , Meng Qi , Mingcong Ma , Lu Wang , Chenglei Yang , Juan Liu , Yulong Bian , Gerard de Melo , Shijun Liu  and Xiangxu Meng. Employing Shadows for Multi-Person Tracking Based on a Single RGB-D Camera.  Sensors,  20,  2020. 

专利
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