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发表刊物:Journal of Cultural Heritage
关键字:Normal mapTexture mapImage fusionScreened Poisson equationLine drawing
摘要:Orthogonal projections of objects play an important role in the process of making archaeological illustrations. We present a method to generate the detailed orthogonal projection of a 3D model by fusing normal and texture information in gradient domain. We first render the model into a texture image from a perpendicular view. A normal map is then obtained from the same view with pseudocolors converted from vertex normals. Finally, we make a non-photorealistic projection image that combines the texture image and the normal map by solving the 2D screened Poisson equation. The non-photorealistic
论文类型:期刊论文
学科门类:工学
一级学科:计算机科学与技术
文献类型:J
卷号:23
期号:1-2
页面范围:33-39
字数:5000
是否译文:否
发表时间:2017-01-01
收录刊物:SCI