Journal:Journal of Cultural Heritage
Key Words:Normal mapTexture mapImage fusionScreened Poisson equationLine drawing
Abstract:Orthogonal projections of objects play an important role in the process of making archaeological illustrations. We present a method to generate the detailed orthogonal projection of a 3D model by fusing normal and texture information in gradient domain. We first render the model into a texture image from a perpendicular view. A normal map is then obtained from the same view with pseudocolors converted from vertex normals. Finally, we make a non-photorealistic projection image that combines the texture image and the normal map by solving the 2D screened Poisson equation. The non-photorealistic
Indexed by:Journal paper
Discipline:Engineering
First-Level Discipline:Computer Science and Technology
Document Type:J
Volume:23
Issue:1-2
Page Number:33-39
Number of Words:5000
Translation or Not:no
Date of Publication:2017-01-01
Included Journals:SCI
Date of Publication:2017-01-01
Pan Rongjiang
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Date of Birth:1968-10-06
Gender:Male
Education Level:With Certificate of Graduation for Doctorate Study
Alma Mater:山东大学
Paper Publications
Normals and texture fusion for enhancing orthogonal projections of 3D models
Date of Publication:2017-01-01 Hits: